Haydon wrote: Sat Oct 09, 2021 6:41 pm
Echo your sentiments though I feel like I’m fumbling through it. Maybe that’s the aim, but I don’t feel like I’m a good Samus. Just into the third area this morning and thoroughly stuck. Confident a small break and re-assessment of the situation will pull results.
As an aside, a friend was sent a still of the credits which featured the boys from autechre in a thank you note. Another friend found that they had done a previous Metroid soundtrack but it never got used and most likely will never reach the public. Interesting to think they may have had a very small role in this one. Maybe it was just inspiration. Cool regardless.
I think this kind of fumbling, tracking back and forth the maps in a hunt for the next path, is meant to be. After I wrote that, I returned to the game for what was meant to be a couple of goes at the second boss to see if I could work out a strategy. That was meant to be a 15 minute hop. A three hour spree later, I’d beaten the boss (took what felt like a perfect number of attempts to master, not enough to frustrate but enough to feel like an achievement), found the fourth area, got trapped in a loop that spread across two areas for an hour, got worried I’d somehow discovered a flaw that would lock me into this loop, found the solution, beat another scary robot and then I remembered it was time to sleep. The sensation of being lost is glorious, I haven’t felt that in a game in an age.
The Autechre connection is an intriguing surprise!
GuyLaCroix wrote: Sun Oct 10, 2021 1:10 am
Super Metroid is my all time favorite game, but Dread is closing in - if it sticks the landing, it might eclipse the former.
Of what I’ve played, the closest comparison is Hollow Knight, which I loved but eventually tired of - I’d felt like I’d had enough of its generous girth by the time I’d opened most of the map. Don’t see this happening with M Dread, from the look of the map screen.